Brendan Matera Rehon   Email: bmrehon@gmail.com

Phone: (831) 325-4009

Download my resume here.


Education:

o                 Masters of Engineering in Computer Science / 2006 / Cornell University

§                  Specialization in Computer Graphics

§                  GPA: 3.58 on 4.0 scale

 

o                 Bachelor of Arts in Mathematics / 2005 / Cornell University

§                  Concentration in Computer Science

§                  GPA: 3.46 on 4.0 scale


Relevant Courses:

o                 Computer Graphics, four semesters: two graduate level courses, Advanced Global Illumination and Physically Based Rendering; a two part undergraduate sequence; and a graphics practicum.

o                 Computer Animation, one year.

o                 Upper Division Mathematics: numerical analysis, general analysis, number theory, linear algebra; a year of statistics and probability.

o                 Computer Science: analysis of algorithms; computer networks; machine learning; artificial intelligence.


Relevant Work Experience:

o       Research Assistant for Dr. James Ferwerda, Cornell University, Summer 2005: Designed a game (using Java and OpenGL [JoGL]) as a potential diagnostic aid after investigating symptoms of dyslexia, specifically visual/acoustic deficiencies.  The game offers a creative front-end UI disguising background psycho-visual trials and statistical data gathering.

§        Magnofly Homepage

§        Magnofly in the Cornell Daily Sun

 

 

 

 

 

 

 


Projects:

o       Graphics Final Project: Subsurface Scattering (Spring 2006):  Programmed a system for rendering skin, wax, marble, etc. Implemented multiple scattering described in “A Practical Model for Subsurface Light Transport” (H. W. Jensen et al. 2001) and a more efficient framework suggested in “A Rapid Hierarchal Rendering Technique for Translucent Materials” (H. W. Jensen et al. 2002).

§        Screenshots coming soon…

 

 

 

 

 

 

 

 

o       Mezame (Spring 2006), a computer game:  Graphics programmer for a 3D fantasy style game written in C++ and OpenGL. Created a system for parsing/loading in skinned models (.X format) for animation using hierarchal bones.

§        Project Homepage

 

 

 

 

 

 

 

 

o       Master’s Project: Physics of Deformable Objects (Fall 2005):  Programmed a real-time 3D deformable object simulator in C++ and DirectX, fully implementing the SIGGRAPH paper “Meshless Deformations Based on Shape Matching” (M. Mueller et al. 2005).

§        Project Homepage

 

 

 

 

 

 

 

 

o       Feeding the Birds (Spring 2005), a five minute animation: Lead texture artist for a semester long group animation project receiving a grade of 4.3/A+. Responsible for setting up shading networks for characters and scenery; texturing, modeling, rigging and MEL scripting sparrows; and utilizing technical features of Mental Ray (ambient occlusion). Screened at the Willard Straight Theatre in Ithaca, NY on May 14, 2006.

§        Feeding The Birds – 30 meg AVI (XviD codec)

§        Feeding the Birds in the Cornell Chronicle

 

 

 

 

 

 

 

 

o       Volume Renderer (Fall 2004): Programmed a Java viewer for medical CT scan data, inspired by the SIGGRAPH paper “A Model for Volume Lighting and Modeling” (J. Kniss 2003).

§        Screenshots coming soon…

 

 

 

 

 

 

 

 

o       Save the Forest! (Spring 2004): Designed a 3D game in Java and OpenGL, featuring shadow mapping, realistic projectile physics using numerical integration and collision detection, particle systems, and a deformable terrain system wherein explosions leave both a crater and a charred surface.

§        Screenshots:

 

 

 

 

o       Renderings: An old animated character of mine modeled in 3D Studio Max; one of my first endeavors in complicated shading.

§        Screenshots:

 

 

 

 

 

o       Art Portfolio: A sampling of my older fine art works.

 

 


Programs:          Alias Maya Unlimited 6.5       3d Studio Max 7

Adobe Photoshop                    Adobe Illustrator

GIMP                                      Mathematica

Eclipse IDE                              CodeWarrior

Microsoft Visual Studio           Microsoft Office

NVIDIA FX Composer            ATI RenderMonkey


Languages/Frameworks:          C++                  Java

Cg/HLSL         RenderMan

OpenGL          DirectX

Matlab             MIPS

Perl                  Unix shell (bash/tcsh)                                                                                          


Activities and Project Links:

o                 Staff Writer for Cornell Lunatic (campus humor magazine) 2001-03

o                 Recreational artist: A portfolio of early work